﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using D3;
using NYTBD.Common;

namespace KCBF.Modules.Config
{
    static class Hero
    {

        static readonly Spell HungeringArrow = new Spell(SNOPowerId.Witchdoctor_PoisonDart, 0, 0, 0); 
        static readonly Spell Impale = new Spell(SNOPowerId.DemonHunter_Impale, 0, 25, 0);
        static readonly Spell SmokeScreen = new Spell(SNOPowerId.DemonHunter_SmokeScreen, 4, 0, 14);
        static readonly Spell Vault = new Spell(SNOPowerId.DemonHunter_Vault, 0, 0, 30);

        static Hero()
        {

        }


        public static void Init()
        {
            HungeringArrow.init();
            Impale.init();
            SmokeScreen.init();
            Vault.init();
        }
        public static Spell GetSignatureSkill()
        {
            return HungeringArrow;
        }
        public static Spell GetMovementSkill()
        {
            return Vault;
        }
        public static Spell GetInvulSkill()
        {
            return SmokeScreen;
        }
        public static Spell GetHardHitterSkill()
        {
            return Impale;
        }
    }
}
